
- RESIDENT EVIL 4 PC GAME REVIEW SKIN
- RESIDENT EVIL 4 PC GAME REVIEW PC
- RESIDENT EVIL 4 PC GAME REVIEW PS2
Character models have been given a significant detail upgrade. The visuals are another area where someone manning this port clearly fell asleep or just didn't care.
RESIDENT EVIL 4 PC GAME REVIEW PS2
Whereas on the GameCube and PS2 these prompts corresponded to the buttons (be it A and B or Circle and Square), the gamepad only shows up as "1" or "2." Thankfully the prompts tend to be displayed onscreen in positions corresponding to their layout on the gamepad, but even late in the game it'll still feel awkward. At various points during the game you'll be prompted to hit two buttons at once to avoid some deadly threat, such as a moving car, swinging blade, or falling axe. Using a gamepad solves the control problem, though the instant action sequences can be disorienting. They're clearly capable of doing it, they just didn't. We can't quite figure out why Capcom chose not to support the mouse, especially considering Lost Planet, the Xbox 360 original they're bringing over soon, does feature mouse support. If you should choose the take such a route, the amount of cursing, self-inflicted injuries, and noise complaints filed by neighbors the ensuing frustration will cause is no fault of ours. With no mouse support, you're forced to aim with the keyboard. If you're without a gamepad, such as an Xbox 360 controller or whatever else, you shouldn't play this game.
RESIDENT EVIL 4 PC GAME REVIEW PC
Here's the main caveat with the PC version: you can't configure any of the controls to the mouse. The game gives you spots to hide Ashley when you're busy clearing enemies in front, provides an easy to use stay / follow system that doesn't glitch out, and even includes some charming extras, like pressing a button to catch Ashley when she hops from a ledge, or giving her a piggyback boost to open a gate. Wait, escort? Don't vomit just yet this isn't the kind of escort gameplay you're used to, it's really well done in RE4.
RESIDENT EVIL 4 PC GAME REVIEW SKIN
Each area feels new, the enemies keep changing forms, weapons, and incessantly surprise you, and your responsibilities switch between protecting your own skin and that of the President's daughter. You will have to retrieve two or three halves of a symbol to open doors on multiple occasions, but the method for acquiring them is always entertaining. There's rarely a moment during the lengthy run through where you're bored, or you feel like you've completed the challenge ahead a nauseating amount of times before. More importantly, RE4 tells an expertly well-paced tale, one of the most attractive aspects of the game. It must be written somewhere in the cosmic expanse that "Thou shalt not make a Resident Evil game where you can shoot from the hip." It's a poor mechanic for close-up fighting, and it's still in this one. It still, however, forces you to stop and aim before you shoot, a mechanic that I, personally, still don't understand. It introduced a new control scheme to make shooting and maneuvering less of a migraine, put a larger emphasis on action, both in number of opponents and twitch reaction sequences, and told an interesting tale. Resident Evil 4 wowed gamers when it first came out with its willingness to buck many of the stagnant thumbprints of previous Resident Evil games. Craziness ensues as you discover a town of not quite zombified villagers, robed cultists, and all sorts of other monstrosities and curiosities. As Leon Kennedy you head to Europe in search of Ashley, the U.S. That being said, RE4 is still a great game.


Unfortunately, Capcom forgot to add mouse support, upgraded textures, any kind of scalable graphics interface, or anything new beyond the PS2 version. Now it's 2007, Resident Evil 4 is on PC, it's got all the added goodies of the PS2 and the same addictive gameplay. It hit GameCube in early 2005 and blasted onto the PS2 later that year with a deflated price point and extra content. Unless you've been hibernating in a PC bunker for the last two years, you've probably played this one already.
